Making of the Joker
This was made in Maya for the base model, ZBrush for details, Photoshop for texturing and matte painting, shave and haircut for the hair and Mental ray for rendering.
Making of Sohrab
Modeled in Maya. The character you seen in the picture is one of the most famous Iranian historical characters named Sohrab and he is the son of Rostam, the greatest Iranian hero. The author used Old Iranian books and painting as reference.
Creating an Old Farm
This tutorial is targeted at those with an intermediate level of modeling and texturing experience and it’s meant to be a „making of”. Not being a step by step tutorial, this will resume itself to presenting the pipeline typically employed at AMC Studio when creating a building or another type of next gen game asset. This was made in Maya and Photoshop.
Modeling Morgane
The artist explain how he made and modeled this character from first to last.
Making of Male Green Frog
A steps on how to make a “Male Green Frog” image. The author used Maya 8 for modeling, Mental Ray for rendering and Photoshop for the textures.
How to Build – A Next-Gen Game Car
This tutorial is intended to present a method of creating a next gen vehicle asset. This was created in Maya. The asset presented on the tutorial is a generic vehicle with a low polycount that has diffuse, specular and normal map textures.
Making of Varga In MAYA
A summarize creation of making a nice warrior character combining Maya, Photoshop and other applications.
Modeling Tire
In this tutorial you will learn how to create realistic looking sport car tire in Maya.
Making of Skullhead Mobster
A nice tutorial on how to make Skullhead Mobster.
How to Model a Screwdriver
A modeling tutorial that will teach you how to make a screw-driver and render it with FG (Final Gather) With global illumination, HDRI (High dynamic ranged imagery) And DoF (Depth of field).
Gear Tut
This tutorial is primarially focused on rendering. It will teach; Final gather with metal ray, DGS shaders, basic polygon modelling methods, Depth of field.
How to create a model of a sport car – Nissan 350-Z
This is a step-by-step tutorial that explain how to create 350Z’s body using polygonal modeling in Maya environment,but you can apply this technique to other poly-modeling software.
Global Illumination and Final Gather in Mental Ray for Maya
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The following is a guide for setting up Global Illumination and Final Gather using Mental Ray for Maya. It is based on notes from the web, Maya’s Help manual and good-old fashion experimentation.How to create FBIK in Maya
In this tutorial I want to show how to create Full Body Inverse Kinematic in Maya. I used maya 8.5 but you can use any Maya’s version higher then 7.
Revolution
Awesome maya tutorial inspired from a fiction story which tells a war between human beings and machines. Human beings were almost extinct. The survivors became stronger by aberrance.
Making of Ingrid Bergman
A realistic Ingrid Bergman modeling tutorial.
hdri maya mental ray tutorial
Using image based lighting (HDRI) to achieve photorealistic renders in mental ray
Final Gather Tutorial
Modeled in Maya and rendered in mental ray
Making of The Last Elf
Modeling the last elf in Maya.
Making of Gladiator
Maya 2008 was the primary software used by building the entire scene. Photoshop helps a lot in compositing the rendered layers and After Effects added a preset effects like grains, light color enhancement, epical environment mood etc
Understanding Lights in Maya
In this tutorial you will light up an interior scene which should help you understand how lights works and how to setup lights to illuminate any interior scenes.
Making of Quiet Room
Made in Autodesk Maya to model all of the objects and used Photoshop to do the texturing.
Making of Portrait of a Troll
A nice tutorial in Maya on how to make a Portrait of a Troll
Making of the Fruit Tarts
n this detailed tutorial learn how to create a photo realistic food using Maya, Photoshop and Mental Ray
Making of the Standing Beauty
Rim Design Tutorial
a tutorial for creating rim in Maya